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That said, going on the three levels in the latest preview build, it's entirely possible to not get engaged in a fight yourself.
#GHOST RECON ADVANCED WARFIGHTER 2 PC REVIEW FULL#
Brothers in Arms and Full Spectrum Warrior are the obvious comparisons, but with much more focus on directly and accurately shooting people in the face. Whichever, it's war as maths, cold and complicated and harrowingly fast, and thus hugely appealing to a certain type of PC gamer. Even the method by which you control your squad is optional - either through that map, with quick-click go/shoot/hide orders from your own perspective as squad leader, or whilst looking through the helmet-cam eyes of your men. This means a lot of the linearity is lost, each mission offering a bunch of different approaches to play our your complicated plans of death. The top-down tactical map is almost a game in and of itself - you can queue up multiple commands and placements for one or all of your AI squadmates, in theory able to predict and shape a fight before it happens. GRAW 2 is harder and slower-going on PC, and the degree of control you're offered over your squad much deeper as a result. It's a map alright, and it's pretty tactical. The arcadeiness deemed necessary for the gamepad crowd has been made to go and stand in a corner, only really allowed to come out and play here on Easy mode, where poor accuracy and total lack of concern for team-mates won't mess things up too much. Obviously, the move from over-the-shoulder cam to a solely FPS viewpoint bumps up the tactical side throughout, but specifically, it's more complicated and challenging on PC. And, lest you're confused why we're previewing a game already released, its impending PC build is a significantly different beast to its Xboxian incarnation. This is a very serious business, focused solely on doing one thing as right as it can. By its very nature, GRAW is not Peggle or Elebits or Crackdown. But, y'know, it's a game I'd happily write words like "solid" and "intense" about, but probably not "creative" or "made me clap like an excited five-year-old given his first Kinder Egg." So, face flushed with pride, and with a small fortune in the bank, does GRAW's second coming strive to justify that trophy, and to take gaming to bold new places? It was certainly a tight and enjoyable team shooter built on bleeding-edge tech. GRAW The First's scooping of the trophy for game of the year from an institution that includes the word 'art' in its name is puzzling at best. "The sequel to the BAFTA award-winning Ghost Recon: Advanced Warfighter." Ooh, that still sounds a little weird, doesn't it?